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81. Drake Invention - Error Message - in Science and Industry [original thread]
Clearly it's because you need to include a drake in the job :p
- by Lord Fitz - at 2010.01.25 11:52:00
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82. Building below cost, not that stupid really? - in Science and Industry [original thread]
Originally by: Yarinor Originally by: Lord Fitz It is quite possible to make a profit on paper while doing something silly. For instance, if someone gave me a Ferrari for free, and I crushed it and sold the scrap metal, I would mak...
- by Lord Fitz - at 2010.01.23 16:35:00
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83. Can Coupling Arrays be used instead of Silo? - in Science and Industry [original thread]
Honestly, if you're doing reactions, sell the Amarr tower. Get a Gallente one. The fact that you can set it up easily to only require checking every 10+ days without much worry means that it needs very little attention and the isk generation becom...
- by Lord Fitz - at 2010.01.23 13:19:00
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84. Building below cost, not that stupid really? - in Science and Industry [original thread]
It is quite possible to make a profit on paper while doing something silly. For instance, if someone gave me a Ferrari for free, and I crushed it and sold the scrap metal, I would make a profit, because it cost me nothing. Of course I've lost all ...
- by Lord Fitz - at 2010.01.22 08:16:00
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85. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Originally by: Venkul Mul Originally by: Fullmetal Jackass BPO's need a nerf, or Invention needs to be more competetive. I'd be happy with either. So it boil down to the usual point, unmo...
- by Lord Fitz - at 2010.01.21 20:59:00
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86. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
Originally by: Tiny Tove Invention sets the price, BPOs set the volume. Invention sets the price, market demand sets the volume. BPOs set nothing. Invention even influences BPO prices, which drop as invention continues to drop in cost ...
- by Lord Fitz - at 2010.01.21 20:50:00
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87. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass That's some nice theory crafting there. CCP can do anything they want to the market. They for the most part don't though, unless there is a game altering imbalance. I'm not sure you read me, the process...
- by Lord Fitz - at 2010.01.21 20:36:00
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88. Supercarriers - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever yes we definitely need docking games with super carriers, normal carriers are just not cutting it anymore. then we can happily repair our outposts in immunity and our systems can never be conquered! i love th...
- by Lord Fitz - at 2010.01.21 20:10:00
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89. Make BPO's and BPC's Distinguishable ----- PLEASE PLEASE PLEASE - in Player Features and Ideas Discussion [original thread]
Edited by: Lord Fitz on 21/01/2010 20:03:00 Originally by: db Deckard We have all probably read the long trail of comments on this issue. At the core it needs to be fixed. Understanding CCP's need to conserve bandwidth I believe there ...
- by Lord Fitz - at 2010.01.21 20:01:00
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90. POS Guns question - in Science and Industry [original thread]
Originally by: Otin Bison Or, did I misunderstand something? I've hit targets over 2000 km away when manually targeting POS guns, for good damage. That's not in the brochure, but it is very useful to know.
- by Lord Fitz - at 2010.01.21 19:45:00
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91. Hulk prod components post patch - in Science and Industry [original thread]
Originally by: SirStamford Raffles Many many hulks per day? Now one char with 10 slots can build enough crys carb plates for 6.5 hulks (19200) per day and thats with 10 bpos, That means one char is needed with all his slots to keep one cha...
- by Lord Fitz - at 2010.01.21 06:52:00
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92. Pos Reaction Question - in Science and Industry [original thread]
Originally by: Capsups I can't say if that's how it works for the biochemical reactor, but that's how it works for the complex and simple reactors. The tower ticks once per hour (based on the time they were turned on), fuel usage, reac...
- by Lord Fitz - at 2010.01.20 16:32:00
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93. Why 3000m ??? - in Science and Industry [original thread]
Originally by: Harper Ei When I want to start a new manufactoring job at an NPC station I can do that from 40+ jumps away with the right skills. If I want to start one in one of my own POS'es, I have to be within 3000m. And that is why? ...
- by Lord Fitz - at 2010.01.20 16:22:00
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94. SHIELDS ON/RECHARGE ON OFFLINE POS WTF CCP ? - in Science and Industry [original thread]
Originally by: ddr800 1. When a Player owned station is off line, it still gets its shield hit points and resistances, and while off line those shield hit points recharge. I guess by that logic I can unplug my tv and watch south park righ...
- by Lord Fitz - at 2010.01.20 16:10:00
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95. Hulk/Orca Ratio - in Science and Industry [original thread]
If you have 2 hulks, the third should be an Orca. Keep in mind that you need a hauler anyway, they might as well give you bonuses rather than having a hulk pilot swap out. Some people might even find it more relaxing to mine with 1 hulk + Orca tha...
- by Lord Fitz - at 2010.01.20 16:01:00
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96. Hulk prod components post patch - in Science and Industry [original thread]
The more time it takes to build something, the more profitable it is to build. If they could be instantly built, they wouldn't be worth anything more than the components it took to build them. This is as such an excellent thing. However across the...
- by Lord Fitz - at 2010.01.20 15:49:00
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97. Mining the same Moon Min? - in Science and Industry [original thread]
There's no such thing as batches, there is an abundance property which is not used by anything and never has been aside from on the test server a long time ago. You can only get 100 units per hour per material that is on the moon no matter what.
- by Lord Fitz - at 2010.01.10 07:43:00
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98. can buying moon materials put you in the black? - in Science and Industry [original thread]
Edited by: Lord Fitz on 10/01/2010 07:30:34 Originally by: Jovialmadness Let's put it to you this way. If I get a free corvette every 8 days or so and they sell 55,000 bucks but you have to buy them for 52000 bucks then you are at my ...
- by Lord Fitz - at 2010.01.10 07:30:00
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99. Phobos ME -4 prints are worthless - in Science and Industry [original thread]
I bet if it had a T2 BPO it would be profitable to invent.
- by Lord Fitz - at 2010.01.10 07:22:00
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100. Refine Wastage - in Science and Industry [original thread]
Originally by: ingenting Edited by: ingenting on 07/01/2010 11:50:06 afaik the % is bugged It isn't bugged it just doesn't mean what people think it means who aren't paying attention. This game is full of hundreds of things like th...
- by Lord Fitz - at 2010.01.08 12:56:00
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